generator_instance.Rand()
This would be helpful to do things with that value, in case you're in a context where you can't assign variables (like already being in a variable assignment).
This also might be handy for certain methods of a generator being shared between different functions in series.
I know this is a bit strange of a suggestion, but I encountered it.
Maybe something like
generator_instance.last_value
It'll be a bit buggy with values that aren't numbers, but generators will only return one of: number, vector2, vector3, text (colour) or list (colour matrix).