When saving an /alist using byonds good ol' save system, the variable type in the savefile is a /list, not an /alist, which means that it's also loaded in as a regular ol' list, and not an alist.
test case sent over discord
ID:2968195
![]() Mar 26, 11:05 am
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Resolved
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Lummox JR resolved issue with message:
Saving an alist() to a savefile would save it as a regular associative list, which was a problem for games that expected it to load as an alist(), especially if the alist used numeric keys. |
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In a future update I'll add this. Unless savefiles are given an explicit byond_version or byond_build to maintain compatibility, they'll save in the new format which will require they be loaded in newer versions.