world.cpu gives a duplicate output on the first and second game tick, instead of meaningful data. (same goes for world.map_cpu ftr)
Same behavior occurs on reboot, except instead of 0 sticking around it's whatever the running average from the last tick is.
Numbered Steps to Reproduce Problem:
Print world.cpu once a tick
Cry
Code Snippet (if applicable) to Reproduce Problem:
/proc/print()
world.log << "[world.time] [world.cpu]"
/world/Tick()
print()
/world/New()
print()
..()
Expected Results:
0 0
1 some number
...
Actual Results:
0 0
1 0
...
Does the problem occur:
Every time? Or how often?
In other games?
In other user accounts?
On other computers?
Yes
When does the problem NOT occur?
Never
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
I have no idea
Workarounds:
None