/world/Tick() is not called when world.tick == 0
Numbered Steps to Reproduce Problem:
Log world.time off /world/Tick()
Code Snippet (if applicable) to Reproduce Problem:
/world/Tick()
world.log << world.time
/world/New()
world.log << world.time
..()
Expected Results:
0
0
1
2
3
...
Actual Results:
0
1
2
3
...
Does the problem occur:
Every time? Or how often? Every time
In other games? Yes
In other user accounts? Yes
On other computers? Yes
When does the problem NOT occur? No idea dude
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? No idea dude
Workarounds:
Hook off New() or something similar