ID:2964624
 
Applies to:DM Language
Status: Open

Issue hasn't been assigned a status value.
I suggest adding a particle var to describe how many pixels should a particle pass to eventually stop.

Would be useful for some particle effects, such as particles falling on a floor, stopping and then fading away.
Hmm, to be fair, it would be more viable to add a flag or something to "bound1&bound2" vars to specify will they delete particle that touches particle set bounds or will they stop those particles.

But then you can't specify bounds with generator proc... Therefore you will get a single line where particles will stop, not a distribution or something... *sigh* Pearticles are so cool for atmosphere, but possibilities are so strict...

Login to reply.