I suggest adding a particle var to describe how many pixels should a particle pass to eventually stop.
Would be useful for some particle effects, such as particles falling on a floor, stopping and then fading away.
ID:2964624
![]() Yesterday, 9:51 pm
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But then you can't specify bounds with generator proc... Therefore you will get a single line where particles will stop, not a distribution or something... *sigh* Pearticles are so cool for atmosphere, but possibilities are so strict...