ID:2963776
 
Resolved
icon_w/z offsets on a single-icon object in the object palette could cause the object's image in the palette to be offset, instead of correctly accounting for the altered visual bounds. This also would potentially impact the map itself by incorrectly calculating visual bounds.
BYOND Version:516.1655
Operating System:Windows 11 Home
Web Browser:Firefox 135.0
Applies to:Dream Maker
Status: Resolved (516.1656)

This issue has been resolved.
Descriptive Problem Summary:Editing an instance's icon_w/z in the map editor from the variant/palette tab offsets the instance's icon in the variants/palette display.

Numbered Steps to Reproduce Problem:create a new instance or edit an existing instance's icon_w/z and watch as its image in the variant/palette tab gets offset. must be done from within the variant/palette list, doesn't occur when editing an instance placed on the map.

Expected Results: being able to see the instance's image in the same way you can still see it when editing pixel_w/x/y/z.

Actual Results: image disappears.

Workarounds:use pixel offsets instead i guess

Lummox JR resolved issue with message:
icon_w/z offsets on a single-icon object in the object palette could cause the object's image in the palette to be offset, instead of correctly accounting for the altered visual bounds. This also would potentially impact the map itself by incorrectly calculating visual bounds.

Login to reply.