ID:2963120
 
Welp, Phil screwed us over again, but there's always next year.

This week started off with a bunch of bug fixes, some of which were planned for the potential weekend release that didn't happen. I thought the list of fixes was pretty solid by the time a release went out on Tuesday, so that was something to be happy about.

I've been working further on some more new features, and also I'm currently changing some things up in Dream Seeker after hashing out a compromise regarding a recent change. But 516 is looking really close to readiness for prime time at this point, so I think very soon it's going to jump into the stable channel and 517 will be underway.

For 517 my first priority is the movement overhaul, but I also need to get to work on the preliminary stages of the rendering overhaul. Those prelims can be done separately and are needed to pave the way, but that's a thing that needs attention sooner rather than later.

Thank you to all of the BYOND Members and regular subscribers who keep the lights on, especially when we're now deep into winter and those lights matter.

I'm not sure yet what next week will bring. The schedule isn't crazy, yet, but I do have a few items on my to-do list apart from work and I lot more for work. Except for Monday I think it'll be decently productive.

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