ID:2962772
 
Resolved
Commands in animation had multiple issues with playing at incorrect times or sometimes being lost. (This issue also has a server component.)
BYOND Version:516.1654
Operating System:Windows 10 Pro 64-bit
Web Browser:Chrome 131.0.0.0
Applies to:Dream Seeker
Status: Resolved (516.1655)

This issue has been resolved.
Descriptive Problem Summary:

All tests assuming:
client
verb
result()
set hidden = 1, instant = 1
world << "Test"


1) The following: will result in no command being called:
animate(mob,command=@'result',time=10)


2) This will result in the command being called every tick for the duration of step 2:
animate(mob,command=@'result',time=10)
animate(time=10)


The documentation states that these are processed at the end of the animation step. But it appears they are processed repeatedly for the duration of the next step.

Test case here.
Lummox JR resolved issue with message:
Commands in animation had multiple issues with playing at incorrect times or sometimes being lost. (This issue also has a server component.)