ID:2962374
 
Resolved
Using vectors in particles without a generator was causing the message describing the particle set to become garbled, causing rendering issues on the client.
BYOND Version:516.1654
Operating System:Windows 7 Ultimate 64-bit
Web Browser:Chrome 131.0.0.0
Applies to:Dream Daemon
Status: Resolved (516.1655)

This issue has been resolved.
Shiggity Shiggity Shwam.
I can count all the way to Schfifty Five.

Anyways, reported this over discord with test case:

F0lak — Today at 9:18 AM
Attachment file type: archive
particles.zip
2.62 KB
Particles break a bit when position is set as a vector.
There are 3 verbs, the only difference between the 3 is how the position var is
set on each particle set: lines 26, 51, 76 in particles.dm
The set triggered by vector-pos should be exactly the same as the one
triggered with list-pos.
(prolly coulda named the particle sets better, but oh well)
This was built on 1652, btw.
present in 1654 as well
Lummox JR resolved issue with message:
Using vectors in particles without a generator was causing the message describing the particle set to become garbled, causing rendering issues on the client.

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