There are two bugs in one.
Testcase: https://www.dropbox.com/scl/fi/gr0p1ped8wz0h5ymppnap/ soundbugs.zip?rlkey=x0dsxukaxoah3euimmyzhb378&st=m5mf34bn&dl =0
(tick soundbug1.dm)
Sometimes when SOUND_UPDATE is sent for the first time, the sound is gone. If it is sent again (SOUND_UPDATE) then it's back.
How to reproduce it?
It is a bit inconsistent. However, run it, whenever you start to hear the song, wait for 1 second or 2 seconds or 3 seconds or maybe even four, then you press to move only ONCE. Try it a few times, it will happen.
It seems to be a problem with sound.environment, if you remove it, it either doesn't happen or it is much less probable.
ID:2961814
![]() Jan 26, 2:13 pm (Edited on Jan 26, 2:38 pm)
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Resolved
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![]() Jan 26, 2:17 pm
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Please decide on one and only one bug that this report applies to, and repost the other one in a separate report.
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Testcase: https://www.dropbox.com/scl/fi/gr0p1ped8wz0h5ymppnap/ soundbugs.zip?rlkey=x0dsxukaxoah3euimmyzhb378&st=m5mf34bn&dl =0
(tick soundbug1.dm) Seems to be a problem with sound.environment. It either doesn't happen or it is much less probable to happen when it's not set to a value. Basically there are two cases: When you move if the sound_update doesn't get mute, then you'll hear the music in your left ear. However if you move once, and the sound_update mutes it, if you move again, you'll hear the music in your right ear. |
Okay, I've re-merged the bug reports because they actually do have the same cause. (This wasn't clear from the outset so separate bug reports were still warranted.)
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