ID:2961806
 
Resolved
When sound.atom referred to a turf, its relative coordinates weren't set correctly and could include junk data, resulting in position errors.
BYOND Version:516.1652
Operating System:Windows 10 Pro
Web Browser:Chrome 132.0.0.0
Applies to:Dream Seeker
Status: Resolved (516.1653)

This issue has been resolved.
Descriptive Problem Summary:
If your sound.atom is a turf, and your client.eye is on that turf, sound vanishes.
Numbered Steps to Reproduce Problem:
Start the game and walk until your eye is on the gramophone.
Code Snippet (if applicable) to Reproduce Problem:
https://www.dropbox.com/scl/fi/gr0p1ped8wz0h5ymppnap/ soundbugs.zip?rlkey=x0dsxukaxoah3euimmyzhb378&st=rvyocgk8&dl =0
(just tick soundbug2.dm)

Expected Results:
Sound playing centered.
Actual Results:
No sound
Does the problem occur:
Every time? Or how often? Always

When does the problem NOT occur? If sound.atom is not a turf.
Lummox JR resolved issue with message:
When sound.atom referred to a turf, its relative coordinates weren't set correctly and could include junk data, resulting in position errors.