Descriptive Problem Summary:
When I spawn one of my custom objects in the game DreamSeeker freezes for no reason, it doesn't leave behind any crash logs nor runtimes that can be traced.
Upon further testing, it was discovered that The server itself running the game runs normally, but the client itself crashes. It's possible to reconnect but every time the object appears on screen it causes the game to freeze.
Example: https://files.catbox.moe/khtw4d.gif
Numbered Steps to Reproduce Problem:
1. Clone https://github.com/SPLURT-Station/S.P.L.U.R.T-tg.git
2. Run the code and wait for the game to load
3. Observe
4. spawn in any subtype of /obj/structure/inflatable
Code Snippet (if applicable) to Reproduce Problem:
Expected Results:
DreamSeeker should continue to run normally
Actual Results:
DreamSeeker freezes until closed.
Does the problem occur:
Every time? Or how often? Every time
In other games? I have not checked
In other user accounts? Yes
On other computers? Yes
When does the problem NOT occur?
When a lot of files are removed from the .dme file, even if completely unrelated to the object in question
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
It seems to happen in all versions of byond that can compile the code.
Workarounds:
Remove 30-40 files from the project's .dme file even if completely unrelated to the object itself. It works fine then.
ID:2959020
Thursday, 1:38 pm
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Edit: This isn't a viable test project because it contains external libraries. I need something compile-ready that I can run without said libraries.