ID:2957986
 
Resolved
pixel_w/z weren't accounted for in client-side visual bounds, causing some icons to pop in and out of view.
BYOND Version:516.1648
Operating System:Windows 10 Pro 64-bit
Web Browser:Chrome 131.0.0.0
Applies to:Dream Seeker
Status: Resolved (516.1650)

This issue has been resolved.
Descriptive Problem Summary:

We've been recommending bound_x/y be eschewed in favor of pixel_w/z. Unfortunately, the switch causes view popin/out with large objects.

Open the project, run it, and walk a little north, and east until you see the big green squares. The left one uses bound_x/y, the right uses pixel_w/z.
Lummox JR resolved issue with message:
pixel_w/z weren't accounted for in client-side visual bounds, causing some icons to pop in and out of view.