Descriptive Problem Summary:
We've been recommending bound_x/y be eschewed in favor of pixel_w/z. Unfortunately, the switch causes view popin/out with large objects.
Open the project, run it, and walk a little north, and east until you see the big green squares. The left one uses bound_x/y, the right uses pixel_w/z.
ID:2957986
5:47 am
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