ID:2956487
Wednesday, 10:26 pm
|
|||||||
Resolved
| |||||||
Sounds that update their 3D position without needing the server to manually do it every tick would be great.
|
Wednesday, 10:27 pm
|
|
Lummox JR resolved issue with message:
|
It's a real shame we can't hook into sound.volume to change it dynamically with this system.
A lot of games (SS13, at least) use custom falloff and occlusion logic, which makes this be unable to be used for those cases. It might be hard to have a good API for that though. All I can think of is some overridable proc that syncs up with the client when its return value changes or similar. |
Login to reply.