You gotta get with my friends.
server animation calls occur on the same tick but after mapsend happens, which leads to them starting at the wrong time on the client
Numbered Steps to Reproduce Problem:
something something, test case was sent, something something
Code Snippet (if applicable) to Reproduce Problem:
as is for in sleep
Expected Results:
buttery smooth animations
Actual Results:
pesto-smooth animations
Does the problem occur:
Every time? Or how often?
Aaaaaaaa
In other games?
tellmewhatiwantwhatireallyreallywant
In other user accounts?
iiiiiiiiiiiiiiiiiiiiiill
On other computers?
tellyawhatiwantwhatireallyreallywant
When does the problem NOT occur?
iwanna HUH iwanna HUH iwanna HUH i wanna HUH
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
i wanna really really really wanna
Workarounds:
zigazig aaahhhhhhhhhhhhhhhhh