Here's mine:
http://armory.worldofwarcraft.com/#character-sheet.xml?r=Bou lderfist&n=Zerimoth
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The battlegrounds kind of enforce it to attain anything (winning), which makes it completely different from the natural worldly PVP.
Strategy is completely optional otherwise. It doesn't matter what situation you're in. You can just run up to people and start attacking them if you want to. There CAN be strategy involved in PVP, but there doesn't have to be, and that's what makes it different. So in other words, PVP is not all about strategy. In fact, by pure definition of the words, PVP is all about just ENGAGING other players. |
I guess the big difference for me between World PVP and Battlegrounds is that the point of World PVP is to survive while in Battlegrounds it is to obtain the objective.
An example would be sacrificing yourself to allow flag carrier to run away in Warsong Gulch or to fight a 1v3 losing battle to hold off Alliance long enough for your side to capture Lumber Mill in Arathi Highlands. Just because you die in Battlegrounds doesn't mean you lose, there can be victory in a stubborn death. In World PvP....not so much. |
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Take a rogue for example. As a paladin, my job is to conserve my mana and survive a beating then stike back when the enemy is exhausted. A rogue will blow his cooldowns trying to take you down before you have a chance to attack but after the initial strike he has nothing left.
Or a druid perhaps. This is a completely different story. You can't outlast a druid because they will edge you out and outlast your mana pool. You will have to strike hard with everything you have and interrupt all spell casts.
World pvp is all about strategy, so long as it's a fair fight; otherwise it's just murder.