Sigrogana Legend 2

by Devourer Of Souls
Sigrogana Legend 2
Multiplayer RPG set in a unique RP-mandatory fantasy setting.
ID:2949697
 
NOTE: This update was released in early October, but I forgot to post the update notes here.

2.91
Duyuei Wall (Part 2)
  • Added the missing Crescendo Phase portion of the raid event.
  • Added a new boss enemy for the Finale portion.
  • Added a miniboss enemy for the Crescendo Phase.
  • Added 2 enemy types to the Wastes.
  • Snakemen will now appear near the wall during the raid's active periods.
  • Finale battle now has additional rewards added to its prize pools (similar to a normal dungeon boss).
  • NOTE: Although this is mostly finishing up the raid event, expect additional regional systems to come in future updates.

Appearance Editor
  • Added the ability to import/export outfits as text strings. Importing an outfit this way costs 1000 Murai, except; on the testing server, while still in the tutorial, and the first time you use it outside of it.
  • Added the ability to scale icon parts horizontally/vertically.

Chat & Profiles
  • Added Duyuei tribe symbols as options for chat backgrounds and profile backdrops.
  • Added a chat emotion (pumpkin) to celebrate the Halloween season.
  • Various backend changes to CSS/etc. Report any anomalies.

Mage
  • Astral Gravity - Astral Belt effect now ends after the pull effects are applied (allowing it to self-synergize).

Rogue
  • Fire Trap, Ice Trap, Gust Trap - Talvyd no longer increases the activation range of traps. (It still increases the placement range, however.) Traps which collide with an enemy due to a pushback effect now properly 'unclaims' the trap, allowing it to damage them.

Aquamancer
  • Dancing Water - Dancing Tentacles will now attempt to inflict Slow LV 2 instead of Immobilize if the tentacle isn't on a water tile.

Hexer
  • Earthbound Fog - Boss enemies no longer have actions prevented, but their Dark Resistance is lowered by 15% instead.

Grand Summoner
  • Chain Unsummon - Cannot be used in the same round as Skip.
  • Impact Dismiss - Damage now has Great Accuracy instead of being evasion-ignoring.

Ghost
  • Sanguine Star - Now costs 3M, but has a 1 round CD.
  • Reaper Scythe - Can now also be used by Scythe weapons.
  • Dark Imbue - Effect adjusted. (Axe skill. Causes your Axe to extend with a dark blade similar to a scythe, increasing your Hit with Axe weapons and dealing Dark magic damage when you hit an enemy with basic attacks with an Axe weapon, or with a Ghost Axe skill. This effect lasts for 4 rounds. At Rising Game LV 3, it lasts for an additional round. At Rising Game LV 6, its Momentum cost is reduced by 2.)
  • Added a minor animation when a bonus effect is gained through Rising Game LVs.

Youkai
  • Jack o' Lantern; Stats adjusted. Regrowth replaced with Sinister Regrowth. Earth Child replaced with Autumn Animation.
  • Fire Wail - Effect changed. (A shriek that sends flames shooting at the target. Deals Fire magic damage to a target enemy within 4 Range and has a chance to inflict Fear for 2 rounds. If unit is Stoked, Range increases by 3, targets a 3 Size Circle, damage by 25%, gains Great Accuracy, and has a chance to inflict Burn LV 15 for 2 rounds, but it consumes the Stoked effect.)
  • Sinister Regrowth - +5 HP Regeneration. If the owner of this skill is Jack o' Lantern, then at the start of a new round: If within 1 Range of a destructible plant field tile, consumes and destroys 1 of those tiles to restore HP equal to level x 2, and this unit becomes Stoked and cures any Burn they possess. (Stoked causes basic attacks to deal Fire magic bonus damage equal to 50% of Fire ATK on hit, grants immunity to Burn, and grants +25 Evade.) This effect has a 3 round cooldown.
  • Autumn Animation - A plant said to come alive when covered in dead leaves. Grants +15% Earth Resistance and +15% Water Resistance, but also gives a 15% Fire Weakness. If the owner of this skill is Jack o' Lantern, instead grants +50% Earth Resistance, absorbs Water damage, and has a 25% Fire Weakness.

Event Tools
  • Added a 'import parts string' field to the monster editor, which can utilize the new text import/export for outfits to give icon parts to monsters. (For example, this would be useful for making 'normal' humanoid enemies.)

Items
  • Sleigher, Sky Mantis Scythe - Now a scythe weapon.

ETC
  • Divine Shower now displays the damage total it deals over its multiple hits instead of individual damage instances in the chat box.

- Fixed a bug where the selected icon part list would cause the entries to disappear when a scroll bar appeared.
- Fixed a bug where walking monsters would not engage players even after reaching them.
- Fixed a bug where you could become non-dense by getting Sticky Thrown.
- Various forum bug fixes.