When calling animate() a whole bunch of times (like every tick) it causes the client to disconnect with a bad read error.
Numbered Steps to Reproduce Problem:
see code
Code Snippet (if applicable) to Reproduce Problem:
mob
step_size = 8
proc/Tick()
animate(src, time = world.tick_lag*2, transform = null)
// doesn't matter what you're animating. ie: not specific to transform
Expected Results:
no crashy crashy
Actual Results:
zoom zoom skrrrrrrrrrrrch bang
Does the problem occur:
Every time? Or how often?
all the time
In other games?
only if they do the dumb stuff i do
In other user accounts?
doubt this has any impact
On other computers?
last time i tried to test a bug on my girlfriends laptop she got mad because it caught on fire
When does the problem NOT occur?
when you don't run the code that causes the bug
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
The opposite of the problem wasn't not presently not occuring in 515.
Workarounds:
don't run the code that causes the bug