Add a flag for particles similar to PIXEL_SCALE for appearance flags
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Status: |
Open
Issue hasn't been assigned a status value.
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Particles were a neat addition for pretty visuals that are offloaded to the client but transformations can look off since they are smoothed out but game tries to maintain a mostly pixel-y art style.
Not sure how pixel transformations are done under the hood and if they have much parity with standard appearance transformations, hope this would not be too heavy of a lift.
Idea would be:
/particles/foo particle_flags = PIXEL_SCALE // or a different macro with similar semantics
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