ID:2947445
 
Applies to:DM Language
Status: Open

Issue hasn't been assigned a status value.
Particles were a neat addition for pretty visuals that are offloaded to the client but transformations can look off since they are smoothed out but game tries to maintain a mostly pixel-y art style.

Not sure how pixel transformations are done under the hood and if they have much parity with standard appearance transformations, hope this would not be too heavy of a lift.

Idea would be:

/particles/foo
particle_flags = PIXEL_SCALE // or a different macro with similar semantics

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