ID:2945477
 
Over a decade ago, there was a browser-based caveman RPG that regenerated 5 energy points per hour, and I’m interested in replicating that mechanic using a world-time variable. Currently, I can only track the in-game time of day. How would I implement a system where a player regenerates 5 points of energy per hour, even while they are logged out?

// Retrieve the world time and player's current energy upon logout
// Calculate the time difference between the current time and the last recorded logout time to determine the number of hours elapsed

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