ID:2940980
 
Resolved
Setting map zoom to a high value and having HUD objects outside of normal bounds (e.g. screen_loc="0,0", screen_loc="EAST+2,NORTH+1") caused the non-HUD part of the map to clip incorrectly when the map was zoomed in enough to overflow the control.
BYOND Version:515
Operating System:Windows 10 Pro 64-bit
Web Browser:N/A
Applies to:Dream Seeker
Status: Resolved (515.1643)

This issue has been resolved.
Descriptive Problem Summary:

Setting map zoom to a high value and having HUD objects outside of normal bounds (e.g. screen_loc="0,0", screen_loc="EAST+2,NORTH+1") causes the non-HUD part of the map to clip incorrectly when the map is zoomed in enough to overflow the control.

Numbered Steps to Reproduce Problem:

1) Add a screen object to screen_loc="0,0".
2) Do the same for "EAST+2,NORTH+1".
3) Use winset to set the map control's zoom to a high number like 4.

Expected Results:

The map should zoom in, causing blackness around the edges to vanish as the zoom gets higher and the HUD objects are pushed out of view.

Actual Results:

The HUD objects are pushed out of view as expected, but the non-HUD parts of the map are clipped at the right and bottom of the control. The amount of this clipping worsens as the zoom increases.
Lummox JR resolved issue with message:
Setting map zoom to a high value and having HUD objects outside of normal bounds (e.g. screen_loc="0,0", screen_loc="EAST+2,NORTH+1") caused the non-HUD part of the map to clip incorrectly when the map was zoomed in enough to overflow the control.