Descriptive Problem Summary:
Setting map zoom to a high value and having HUD objects outside of normal bounds (e.g. screen_loc="0,0", screen_loc="EAST+2,NORTH+1") causes the non-HUD part of the map to clip incorrectly when the map is zoomed in enough to overflow the control.
Numbered Steps to Reproduce Problem:
1) Add a screen object to screen_loc="0,0".
2) Do the same for "EAST+2,NORTH+1".
3) Use winset to set the map control's zoom to a high number like 4.
Expected Results:
The map should zoom in, causing blackness around the edges to vanish as the zoom gets higher and the HUD objects are pushed out of view.
Actual Results:
The HUD objects are pushed out of view as expected, but the non-HUD parts of the map are clipped at the right and bottom of the control. The amount of this clipping worsens as the zoom increases.
ID:2940980
Aug 15 2024, 4:18 pm
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Resolved
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Aug 15 2024, 4:18 pm
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Lummox JR resolved issue with message:
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