Version 0.95: PVP Conquest, Expanded Rituals, and Construction Changes
Come join us on the latest version of Warp Warlords! Now with greatly expanded PVP features and various new abilities to toy with.
Be sure to join our discord ( https://discord.gg/fT3fjJTcGB ) for a full list of changes since the last major version, including various new races and features not listed here.
PVP Conquest Game Mode:
-After selecting the game mode, players are placed in a paused random map awaiting other players.
-Players can start the match early if all agree, but will start within 30 seconds of any player wanting to start.
-Every 5 minutes:
-Map Rank will increase and NPCs will spawn in each warp allied to that warp's owner.
-Each player gains a Defender Banner and an Attacker Banner if they've used the ones they have, which can warp in allied NPCs.
-Disregards player rank passives and grants a 1000 point budget. Race ranks will still discount multiracing.
-Players have more starting units and materials in this game mode.
-Locks diplomacy, team color, and prevents warp shard crafting while you're in the match.
-Win by being the last player standing. Winning earns rank progress based on the number of valid players that were defeated.
-The winner won't earn credit from players that were defeated too easily or early in the game.
-Non-conquest players can spectate conquest players regardless of diplomatic status.
Six New Rituals:
-Ritual of War: Instantly causes an invasion, increases the map pace, and map rank by 1.
-Ritual of Peace: Delays the next invasion by 5 minutes, reduces the map pace, and reduces map rank by 1. Also allows making peace with allies sooner.
-Nullification: Remove magical effects in a huge area, and drain aura from affected units.
-Gravity: Drag units and objects in a huge area towards the ritual over a short period.
-Mass Sleep: Units in range beyond 3 tiles away are put to sleep instantly if not already rested.
-Fortify: Terrain in range rapidly regenerates HP for a short period. Converts stone walls inside caves into mountains.
Ritual Changes:
-While casting rituals, colored energy is displayed over tiles in range with intensity based on ritual progress.
-Rituals have more range and drain less aura per target affected. (Cast chance is checked per target)
-Supercharge now causes a thunderstorm for roughly 5 minutes when cast.
-Fire imbue now also engulfs the area in flame, and no longer buffs enemies.
-Ice imbue now also freezes the area, and no longer buffs enemies.
-Divine Recovery ritual no longer buffs enemies.
-Vile regrowth now instantly grows any pre-existing saplings in range when cast.
Population & Warp Energy Changes:
-You no longer need housing to reach your pop limit.
-Warp energy capacity now has a cap which increases with housing and warps you own.
-You can generate energy up to double capacity but only at half regular speed.
-Warp perks can increase the capacity by 10% per point in addition to the generation speed.
-Nature Faction: 500 Base Warp Capacity, but gains none from buildings.
Construction Changes:
-Broken tiles now place tasks to replace them for local players that don't already have a task set in that location.
-Sure footing now also grants +1 bow range, allowing this bonus in manually-constructed spaces.
-Slightly reduced the build time of non-wood constructions. (Stone: 12x>>10x, Metal 24x>>20x)
-Supports now double the HP of constructed terrain and caves up to 3 tiles away regardless of being part of a building plan.
-Building plans no longer provide innate HP bonuses to tiles that are part of them.
-Doors have slightly less HP than before when unsupported. (200 >> 150 HP)
-Players can now build their own beds to sleep in tile-by-tile. (Won't grant warp capacity)
-Constructed warps now appear on the radar.
Misc:
-Greatly expanded the random map generator with several new layers of randomness.
-Greatly reduced the price of most perks, but increased their price at higher ranks.
-Reduced multiracing costs, again. (Local: 50>>40, Cross: 100>>80)
-Disassembling equipment provides a much better return on materials. (10%>>33%)
-Emblems now grant +1 max aura per plus. (NPC emblems now also have plus values)
-You can no longer unequip emblems while in combat.
-Race mastery ranks gain XP much faster. (+60%)
-Unit sleep and craft tasks are found in a larger area when clicked, and now favor those in view over those on the other side of walls.
-Slightly increased the illumination of night.
-Armies are now less likely to spawn on the wrong side of walls when maps are reloaded.
-Rift category in map inspect for now only displays while at least 1 rift is open in the region.
-Reclaimed doors are now closed when the reclaiming unit exits the tile.
-NPCs are now quicker to start breaking down see-through tiles when trying to reach a target.
-All races now have their own unique name lists.
-Switching armor in combat now briefly delays units based on their move speed and the weight of the armor.
-Players now have priority when trying to move through allied NPCs in a tight space.
-Various inspect readout changes.
Fixes:
-You can now cooperate on allied players' building plans without getting stuck in a loop of stealing ownership.
-Fixed pathing hints not updating correctly when buildings change owner.
-Fire fade out animation no longer delays the action that put the fire out.
-Fixed orc racial description having conflicting and cluttered info.
-Fixed a memory leak relating to order indicators persisting internally.
-Nature NPC squads now correctly use the name "Nature".
-Warp Shards respect region entry rules better and now work in the tutorial.
-Added safety preventing players from restarting until their connected regions are finished loading.
-Fixed rare timing issue that could cause AI groups to disband when spawning.
-Fixed several boon descriptions not listing their range or that they only affected allies.
-Fixed faulty handling for players that hadn't logged in since the last reboot but had their regions load from another source.
-Reduced internal clutter to improve processing.
Warp Warlords |
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Raise an army, defend, grow, and make war! |
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