
Come join us on the latest version of Warp Warlords! Now with greatly expanded PVP features and various new abilities to toy with.
Be sure to join our discord ( https://discord.gg/fT3fjJTcGB ) for a full list of changes since the last major version, including various new races and features not listed here.
PVP Conquest Game Mode:

-After selecting the game mode, players are placed in a paused random map awaiting other players.
-Players can start the match early if all agree, but will start within 30 seconds of any player wanting to start.
-Every 5 minutes:
-Map Rank will increase and NPCs will spawn in each warp allied to that warp's owner.
-Each player gains a Defender Banner and an Attacker Banner if they've used the ones they have, which can warp in allied NPCs.
-Disregards player rank passives and grants a 1000 point budget. Race ranks will still discount multiracing.
-Players have more starting units and materials in this game mode.
-Locks diplomacy, team color, and prevents warp shard crafting while you're in the match.
-Win by being the last player standing. Winning earns rank progress based on the number of valid players that were defeated.
-The winner won't earn credit from players that were defeated too easily or early in the game.
-Non-conquest players can spectate conquest players regardless of diplomatic status.
Six New Rituals:

-Ritual of War: Instantly causes an invasion, increases the map pace, and map rank by 1.
-Ritual of Peace: Delays the next invasion by 5 minutes, reduces the map pace, and reduces map rank by 1. Also allows making peace with allies sooner.
-Nullification: Remove magical effects in a huge area, and drain aura from affected units.
-Gravity: Drag units and objects in a huge area towards the ritual over a short period.
-Mass Sleep: Units in range beyond 3 tiles away are put to sleep instantly if not already rested.
-Fortify: Terrain in range rapidly regenerates HP for a short period. Converts stone walls inside caves into mountains.
Ritual Changes:
-While casting rituals, colored energy is displayed over tiles in range with intensity based on ritual progress.
-Rituals have more range and drain less aura per target affected. (Cast chance is checked per target)
-Supercharge now causes a thunderstorm for roughly 5 minutes when cast.
-Fire imbue now also engulfs the area in flame, and no longer buffs enemies.
-Ice imbue now also freezes the area, and no longer buffs enemies.
-Divine Recovery ritual no longer buffs enemies.
-Vile regrowth now instantly grows any pre-existing saplings in range when cast.
Population & Warp Energy Changes:
-You no longer need housing to reach your pop limit.
-Warp energy capacity now has a cap which increases with housing and warps you own.
-You can generate energy up to double capacity but only at half regular speed.
-Warp perks can increase the capacity by 10% per point in addition to the generation speed.
-Nature Faction: 500 Base Warp Capacity, but gains none from buildings.
Construction Changes:
-Broken tiles now place tasks to replace them for local players that don't already have a task set in that location.
-Sure footing now also grants +1 bow range, allowing this bonus in manually-constructed spaces.
-Slightly reduced the build time of non-wood constructions. (Stone: 12x>>10x, Metal 24x>>20x)
-Supports now double the HP of constructed terrain and caves up to 3 tiles away regardless of being part of a building plan.
-Building plans no longer provide innate HP bonuses to tiles that are part of them.
-Doors have slightly less HP than before when unsupported. (200 >> 150 HP)
-Players can now build their own beds to sleep in tile-by-tile. (Won't grant warp capacity)
-Constructed warps now appear on the radar.
Misc:
-Greatly expanded the random map generator with several new layers of randomness.
-Greatly reduced the price of most perks, but increased their price at higher ranks.
-Reduced multiracing costs, again. (Local: 50>>40, Cross: 100>>80)
-Disassembling equipment provides a much better return on materials. (10%>>33%)
-Emblems now grant +1 max aura per plus. (NPC emblems now also have plus values)
-You can no longer unequip emblems while in combat.
-Race mastery ranks gain XP much faster. (+60%)
-Unit sleep and craft tasks are found in a larger area when clicked, and now favor those in view over those on the other side of walls.
-Slightly increased the illumination of night.
-Armies are now less likely to spawn on the wrong side of walls when maps are reloaded.
-Rift category in map inspect for now only displays while at least 1 rift is open in the region.
-Reclaimed doors are now closed when the reclaiming unit exits the tile.
-NPCs are now quicker to start breaking down see-through tiles when trying to reach a target.
-All races now have their own unique name lists.
-Switching armor in combat now briefly delays units based on their move speed and the weight of the armor.
-Players now have priority when trying to move through allied NPCs in a tight space.
-Various inspect readout changes.
Fixes:
-You can now cooperate on allied players' building plans without getting stuck in a loop of stealing ownership.
-Fixed pathing hints not updating correctly when buildings change owner.
-Fire fade out animation no longer delays the action that put the fire out.
-Fixed orc racial description having conflicting and cluttered info.
-Fixed a memory leak relating to order indicators persisting internally.
-Nature NPC squads now correctly use the name "Nature".
-Warp Shards respect region entry rules better and now work in the tutorial.
-Added safety preventing players from restarting until their connected regions are finished loading.
-Fixed rare timing issue that could cause AI groups to disband when spawning.
-Fixed several boon descriptions not listing their range or that they only affected allies.
-Fixed faulty handling for players that hadn't logged in since the last reboot but had their regions load from another source.
-Reduced internal clutter to improve processing.