Quarantine 2

by Magicbeast20
Quarantine 2
Fight alone or with your friends against a never ending army of infected. Can you survive?
ID:2935313
 
Hello all! I'm back with a new update for Quarantine 2! This version comes packed with internal and visual improvements all around.

As far as bug fixes go; infinite reload when guns are out of ammo has now been fixed. A flashing outline now appears to indicate no ammo. There were also some bugs with picking up items which has now been fixed! Projectiles now correctly fire from gun barrels, and shotguns have an increased range of damage.

Internally, vast improvements to the AI as well as the spawning system have been implemented. Zombie AI runs much more smoother, and the game is able to handle larger amounts of zombies at once. Human AI will now use Field-of-Vision calculations to pick their targets! While Special Infected now have improved special abilities.

Doomers have increased health and slower movement speed; and pack quite the punch if they hit you! Doomers now throw large boulders in the direction of players. While they're easy to dodge; they'll cause a significant amount of damage!


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Spitters now have more accurate firing for bile!

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Boomers now charge towards players and explode causing damage in the immediate area!


A slew of new outfits and hairstyles have been added for both female and male characters. Leveling up your character will unlock new styles!


Players can now Melee close zombies by pressing the F key!

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A new Campaign map entitled 'Umbrella Labs' has been added! This map serves as the sequel to Point Insertion, and leads into Deconstruction.

As of now the Campaign level sequence is:
No Mercy
Point Insertion
Umbrella Labs
Deconstruction

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Halfway through the Umbrella Labs map, players will experience an elevator triggering a horde. Players must fend off the horde until the door opens!

There is also a new Defend the Throne map entitled 'Outpost'. Players must defend this static location for as long as possible against increasingly tough hordes.

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A select few maps will have a "Gun Shop" players will be able to purchase new weapons at.

Overall, the game should run a lot smoother now. I've put a lot of work into this new update, and I'm super proud with how everything has turned out so far. Please take some time to hop onto a live server with some friends, or download and play singleplayer! Any and all feedback is appreciated!

Until next time!




Heres a full list of the v2.0 update log:
v2 Update Log
- ADDED
- Rekters now throw boulders in the direction of players
- Causes a lot of damage, but fairly easy to dodge!
- Human AI now use FoV sight calculations
- New outfits/hairstyles
- Weapons now have custom cursors
- Blood effects for zombie deaths
- Players can now Melee zombies/objects using the F key
- Campaign Map: "Umbrella Labs"
- Defend Map: "Outpost"

- CHANGED
- Internal improvements to movement and bullet handling
- Internal improvements to spawning system
- AI Special Infected improved
- Bullets now fire correctly from gun barrel
- Bile now deletes upon damaging player
- Increased invincibility time after player is revived
- Internal re-work of outfits
- Lowered master volume for weapon firing audio
- Slight variation in audio tone's when weapons being fired
- Updated fireworks effect
- Weapons on HUD slightly aligned
- Updated background for Who button(TAB)
- Increased firing distance for all shotguns

- FIXED
- Infinite reload when guns out of ammo
(A flashing outline now appears to indicate no ammo)
- Couldn't pick up weapons/buffs on ground
- Chat HUD images didn't align properly
- Players could join during map loading process