Area not updating alpha unless player is within it
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Resolved
Areas were being removed from clients' lists of known areas prematurely, resulting in some areas not updating visually when they should.
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BYOND Version: | 515 |
Operating System: | Windows 11 Home 64-bit |
Web Browser: | Chrome 126.0.0.0 |
Applies to: | Dream Daemon |
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Status: |
Resolved (515.1641)
This issue has been resolved.
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Descriptive Problem Summary: Setting an area's alpha does not visually update the alpha until the player enters it (unless they are already within it).
Code Snippet (if applicable) to Reproduce Problem:
area/room icon = 'testarea.dmi' alpha = 0 New() alpha = 255 proc/update_room_alpha() for(var/area/room/_room) _room.alpha = _room.alpha == 255 ? 0 : 255
Expected Results:
The area's alpha would update regardless of whether the player is inside of the area.
Does the problem occur:
Every time? Or how often? Every time
In other games? Yes
In other user accounts? Yes
On other computers? Yes
When does the problem NOT occur? N/A
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