There is this one guy on Paradise City, his name is Boronks23. I don't know who he is, but he's using something to allow him to continuously shoot, and he has a health and ammo box with him. And he is at the front lines.
Now, I'm on a 5 man squad and we really want to use the front lines for the fact that it has so many zombies spawning there. The only problem is this Boronks guy. He has obviously AFK trained so much, or played the game for so long, that he's getting a lot of kills easily. And how do we know he's AFK training? We were just plotting to kill him. It didn't work, but we were this desperate.
So I suggest that you place an AFK check that'll check just as the sun sets (or at some other time), as this is a time where zombies seem to be at their fewest. I've made numerous different AFK checks before, and know that they don't use a lot of CPU and are easy to do. So please, put the AFK Check in for the hard-working man.
ID:292259
Jun 11 2009, 8:09 pm
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Jun 11 2009, 9:22 pm
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Yea I'm sure you've made numerous ones <.< There's no way to competently tell if somebody is AFK on a BYOND game unless they're literally AFK, not doing ANYTHING. I could check for so many multiple shots in a row, from the same location, but whats to say that person isn't just at the front lines playing legitly?
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In response to Falacy
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The most efficient way to do it (from my experience, there may be a different way that is more efficient) is to simply turn on a var, and make it so when A does, say, move it turns the var off (of course, using Move() probably wouldn't be the best idea).
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