Princess
icon_state="Princess"
verb
Confirm()
set src in oview(2)
switch(input("I'm the Princess! Pay ATTENTION TO ME!","Princess")in list("I'm here to rescue you!"))
if("I'm here to rescue you!")
if(VictoryConfirmed == 1)
usr << "<big><B><I> Congratulations! You Win!"
spawn(5)
shutdown()
// Shutdown()
else
usr <<"<big><B><I> Defeat the Dragon you fool!"
ID:292214
![]() Feb 20 2011, 9:39 pm (Edited by moderator on Feb 20 2011, 11:07 pm)
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Exactly what makes the menu for right click come up. I've messed up somewhere.
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![]() Feb 20 2011, 11:09 pm
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Seems to work for me. Are you within 2 tiles of the princess? Did you change the client.show_popup_menus variable?
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I don't believe so, though it is possible. I'm going to try using a new icon because I had re-purposed the princess icon, so I'll see how that goes.
Edit: Now it seems as if I'm having trouble importing icons. u.u I'm going NPCs.dmi>Graphic>Import. Nothing will import. I'm feeling pretty down here. xD |
Okay, so let's go back to client.show_popup_menus. What can I do to troubleshoot this? Can I just declare client.show_popup_menus = 1?
Edit: I'm guessing no because I tried it. This is like the final obstacle in my way before i Finish my Senior Project Edit: Fixed it. It had to due with icon_state and what I declared the Princess's icon_state to be. |