When compiling, you normally get something like:
DM compiler version 514.1589
loading goonstation.mdme
loading foo.dmm
saving goonstation.mdme.dmb (DEBUG mode)
Goonstation, a SS13 fork, uses relative paths to compile our maps in. So, it'd look something like:
DM compiler version 514.1589
loading goonstation.mdme
loading interface/skin.dmf
loading ../cogmap2.dmm
loading ../z2.dmm
loading ../z3.dmm
loading ../z4_blank.dmm
loading ../z5.dmm
saving goonstation.mdme.dmb (DEBUG mode)
However, with the advent of 515, we get:
DM compiler version 515.1633
loading goonstation.mdme
loading (null)
loading (null)
loading (null)
loading (null)
loading (null)
saving goonstation.mdme.dmb (DEBUG mode)
Which, as you can tell, is not ideal. I presume this is an issue because it's relatively pathed up a directory or something. Regression anyways.
Tested on Linux, can't seem to reproduce on Windows.
Numbered Steps to Reproduce Problem:
1. compile with maps (presumably using relative pathing)
2. cry
Expected Results: to not stop showing names
Actual Results: see above
Does the problem occur:
Every time? Or how often? yes
In other games? idk
In other user accounts? yes
On other computers? yes
When does the problem NOT occur? 514
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked?
514, maybe some 515 version idk
Workarounds:
don't relatively path i guess but this is a regression
oh also i can't select 515 as the byond version in the dropdown here