Quarantine 2

by Magicbeast20
Quarantine 2
Fight alone or with your friends against a never ending army of infected. Can you survive?
ID:2915751
 
I'm back with another round of updates for Quarantine 2. Guns and money are now saved across multiple games. You must play at least one round before a weapon display is saved to the Park Loadout menu. With this, there's now a shop system added within the game maps. Here; players can purchase any weapon. While there are still random loot boxes that contain weapons. Zombies are now more likely to drop ammo.

Human AI now uses the new firing system, while in singleplayer this runs fine. However; testing on a public server shows huge spikes in lag. I'll have to do some more testing to determine if this is a feasible feature. It appears I may be pushing the limits of the byond engine.

Several issues have been fixed and there are now more hairstyles and clothing options available. In order to receive these, you must win games to be awarded.


See you guys next time.




- ADDED
- Car with car alarms(alerts horde)
- Horde audio
- Primary/Secondary weapon information can be found on Perk Loadout Menu on main menu
* You have to play at least one round before your gun will be displayed
- Shop System
- New weapons
- Several new outfits and hairstyles(male and female)
- Text cue's from AI teammates when Special Infected are nearby
- Achiements section that shows players campaign progression
* In order to complete the level, you must reach the saferoom ALIVE!
Dead players will not be rewarded a win.

- CHANGED
- Money and Guns are now saved across games. Items are not saved.
- Internal memory improvements
- Human AI now uses new firing
- EXP system tweaked
- Players can now shoot over some objects
- On DTD Modes; players no longer earn money per kill. They will earn money at the end of each round based on kills.

- FIXED
- Bullet impacts not affecting zombie horde triggers
- Right Click was also firing weapon
- Infinite horde spawning
- Right click ammo on the ground to pick it up
Also; if Human AI stops moving, doubleclicking them will reset them.