Would like the ability to remove all turfs/objs, while holding down the CTRL key or an alternative key.. I would like this to apply even if the pixel_z is different between the old tile and the new tile.
With both turfs and objs in the new map editor, I find myself placing multiple turfs on the same location. With the way I manipulate tiles upon initialization, this has quickly produced a huge headache for me. I feel like the new map editor just lacks a few key features like this a finished improvement over the prior one
ID:2915673
![]() Mar 5 2024, 8:11 pm
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The decision to change the modifier keys was discussed at length, and that discussion involved several people who work with the map editor a lot. More voices would've been helpful in that, but not a lot of people stepped up. So at this point doing a 180 on that is just not feasible. I'd rather find a different way to toggle that.