ID:2912066
 
Resolved
Compiling while an object was selected in the map editor, and then a different tab was active, caused a crash after switching back to the map.
BYOND Version:515.1530
Operating System:Windows 10 Home
Web Browser:Firefox 122.0
Applies to:Dream Maker
Status: Resolved (515.1631)

This issue has been resolved.
Descriptive Problem Summary:
Dream Maker crashes when opening a map after compiling.
Numbered Steps to Reproduce Problem:
1. Open environment
2. Open map - works fine.
3. Select an object and make it the active object
4. Change to a .dm file, compile the game
5. Switch back to .dmm - Dream Maker will crash

Code Snippet (if applicable) to Reproduce Problem:
Faulting application name: dreammaker.exe, version: 5.0.515.1630, time stamp: 0x65b083f2
Faulting module name: dreammaker.exe, version: 5.0.515.1630, time stamp: 0x65b083f2
Exception code: 0xc0000005
Fault offset: 0x00051fae
Faulting process ID: 0x221d0
Faulting application start time: 0x01da5c7829182c2f
Faulting application path: C:\Program Files (x86)\BYOND\bin\dreammaker.exe
Faulting module path: C:\Program Files (x86)\BYOND\bin\dreammaker.exe
Report ID: 28a3968d-0b87-44ba-a53b-26ee29e8b20e
Faulting package full name:
Faulting package-relative application ID:


Expected Results:
Map displayed properly
Actual Results:
Crash
Does the problem occur:
Every time? Or how often? Every time above steps are followed
In other games? Every environment I have tried
In other user accounts?
On other computers?

When does the problem NOT occur?

Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
514

Workarounds:
Lummox JR resolved issue with message:
Compiling while an object was selected in the map editor, and then a different tab was active, caused a crash after switching back to the map.