I wanted to make an isometric game utilizing the engine's 8 directions that an icon can be in, but if I set the client's direction to be bicardinal (such as SOUTH|EAST), Dream Seeker will crash.
This crash applies to TOPDOWN_MAP and ISOMETRIC_MAP
This does not apply to SIDE_MAP or TILED_ICON_MAP, and prioritizes NORTH/SOUTH view, ignoring EAST/WEST
/world
map_format = ISOMETRIC_MAP
/mob/Login()
..()
client.dir = EAST
/mob/verb/setface()
client.dir = NORTH | EAST
I understand that it would be difficult to implement/support bicardinal directions in these views, but it would be amazing to utilize BYOND's 8-dir sprites like this