ID:2906768
Jan 5, 12:51 am
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Not a bug
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I am reposting this bug, since the previous report was erroneously flagged as resolved. Descriptive Problem Summary: 3D audio played in a channel simultaneously with non-3D audio playing in another channel, will apply the 3D audio's environmental EQ to the non-3D audio channel. Test case is available here. The instructions to reproduce the bug are provided in the test case. Expected Results: non-3D audio to remain non-3D without having altered EQ settings. Actual Results: the opposite of the above. Workarounds: None that i'm aware of. |
So it turns out this isn't a bug, or at least not one I can fix at present. The environment is global. There's some documentation as to the idea of there being multiple environment "instances", but no indication as to how to specifically use a different instance from the default.
The main issue of the environment not resetting however was already fixed. |
Per sound you can probably recreate environment settings with sound.echo
They both do similar thing, but only sound.environment has presets. There is this my old feature request https://www.byond.com/forum/post/2477331 |
bump