The basic thing I'm trying to do is figure out the average color of an icon for use in a pixel minimap, taking into account changes/overlays post run-time.
Is there an efficient way to do this beyond looping through every pixel with GetPixel() and averaging the rbg2num?
Second part of the question, can I apply this "average" to all current and future instances of an object, as though I had changed the default in DM before runtime, or do I need to apply it to each individual object?
ID:2906066
Dec 30 2023, 10:31 pm
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