ID:2903880
 
BYOND Version:515 (the newest beta version)
Operating System:Windows 11 Pro
Web Browser:Chrome 120.0.0.0
Applies to:Dream Seeker
Status: Open

Issue hasn't been assigned a status value.
Descriptive Problem Summary:
The cameras in the newest beta version of byond do not work properly, they either show just one tile or fully black screen

Numbered Steps to Reproduce Problem:
Update to newest byond, go to space station 13 server, go to a security camera console and use it, there you can see that the cameras don't work properly (syndeye program also doesn't work because of this bug)

Code Snippet (if applicable) to Reproduce Problem:


Expected Results:

Actual Results:

Does the problem occur:
Every time? Or how often?
Everytime
In other games?
All (tg code) space station servers
In other user accounts?
I think i'm not the only one having that issue
On other computers?</b

When does the problem NOT occur?
When I switch to a stable byond version, there the cameras work normaly again

Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)


Workarounds:

You'd need to narrow this down to a test case for this to be useful.
First of all, you need to include the actual full version number in your report, so this needs to be edited to have that. "Newest beta" is not a version number. Specify the full version including the minor build.

Second, the security cameras not working could be a result of many things. It could be a real bug, or it could be that the game's code was relying on buggy behavior from an old version. It isn't even clear if this is a client-side bug or a server bug.

This needs a test case in order to investigate the problem.
In response to Lummox JR
The problem doesn't seem to be SS13's UI methods as I was able to reproduce the same issue with a regular window in an interface file. Last version this worked properly on was 515.1609.
In response to Baiomu
Baiomu wrote:
Last version this worked properly on was 515.1609.


515.1609: Secondary map controls didn't have the right internal size info when they were re-created after previously being used, and would stay broken until something caused a HUD update. (Itsmeowdev)


515.1610: Map controls turned black and stayed that way on reboot/reconnect. (Taitz)

515.1611: HUDs extending beyond normal map bounds were causing the map to draw in an incorrect position. (SugarBone)
I'll need a test case for this.