ID:2902206
Dec 2 2023, 4:21 pm
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I will post changelogs here.
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Late posting this one, sorry but i've been very busy.
-------------(V 0.00.000.8610)------------- 12/6/23 ---------- ~added beginning of forest map and players can now move between the two maps ~trees now change with seasons, remade woodcutting code to fix issues with this ~refactored tree code ~snow can now cover dirt, snow cover rate changed ~turned off item spawners while i investigate the issue ~Full save wipe |
Here is the actual newest changelog.
-------------(V 0.00.000.9250)------------- 12/13/23 --------- ~slight revision to chest icon ~revised variable codes for players/npcs/monsters 12/14/23 --------- ~added damage and attack cooldown modifiers to weapons ~added sound effect for blunt,slice, fire, and poison attacks and for player death ~adjusted enemy attack cooldowns and damage types ~added sound effect for picking up items and gold, eating, ~added basic village and "NPC"s '!~~NPCs do nothing' ~added blue slimes and sound effect for water attacks |
A new update for you all! I added a couple things that i've really been wanting :D
-------------(V 0.00.000.9800)------------- 12/14/23 (continued) --------- ~made music transition between forest and first map '!~~music change is only connected to the actual transition area tiles ~chat is now in a separate output using interface controls, added world chat. ~houses now have a simple roof that disappears when inside ~added shadow generation from library (Shadow Generator by Kidpaddle45 (BYOND.com)) and made adjustments 12/17/23 -------- ~added 1 hour (1 irl minute) to in-game day, extending in-game year to (irl time) 22 hours and 48 minutes. (was 21 hours 36 minutes) ~set up day and night system ~added mouse opacity, clicking now works normally at night time ~players can now whisper to other players, which now has its own chat tab ~added descriptions for some items that will appear in the inventory |
Quick end-of-the day update
-------------(V 0.00.000.9950)------------- 12/17/23 -------- ~update time checks '!~~meters have shadows if active during time check /* FIXED '!~~darkness grows until morning */ ~added torch object ~user can now change sound volume with the volume button ~changed all sounds to use Foomer sound system ~volume settings both now save with a character ~dead mobs can no longer attack during death animation ~updated message for name color choice ~added ability to customize chat text color '!~~ noon shadows are backwards |
Open wide! A nice juicy update is here!
-------------(V 0.00.001.0000)------------- 12/18/23 -------- '!~~Shadows are clickable ~increased item layer to 4 to appear above shadows ~players can now drag and drop items from the inventory to drop them ~balance fixes ~added slight opacity to item icons to aid in clicking |
I was bored last night and wanted to mess with skin controls so i added a laptop item that brings up a browser window. This probably won't be included in the finished game unless i make it an admin item or something, but who knows.
Otherwise, there are a lot of nice little changes here that I'm very happy with. -------------(V 0.00.001.0285)------------- 12/19/23 -------- ~fixed carry weight glitch for dropping in certain areas ~added an in-game laptop that allowed you to surf the irl internet 12/20/23 -------- ~worked on laptop ~added volume setting to file menu ~NPCs now wander around aimlessly ~fixed item spawners again for now ~removed opaque backgrounds for items in favor of glow filter applied when moused over ~added glow filter to enemies ~removed opaque icon from spawners ~added several more blue slimes ~slightly expanded forest map |
Not updating this one right now to the hub, but todays changes were mostly for testing purposes and fun.
Also, subscription and credits will be implemented soon, though i don't expect much from that. -------------(V 0.00.001.0340)------------- ~save wipe 12/21/23 --------- ~refactored and organized some code ~added extra weapons around the map ~moved admin commands to laptop, laptop is now an admin item. ~added admin teleport ~entering or leaving the village now sets music ~added admin God Mode ~laptops can now be password protected ~torch is now an equippable weapon to do minimal fire damage |
Early morning work before i go to sleep. This, plus whatever changes i make tonight, will be live in roughly 20 hours!
-------------(V 0.00.001.0383)------------- 12/22/23 -------- ~added unpassable areas to help limit enemy wandering ~increased chance of enemies taking a random step ~hid most verbs ~added clickable spawnpoint selectors ~added mace spawns '!~~red slimes seem to light up when hovered? ~added basic shoe spawner, moved shoe instances ~added favicons for main windows ~more code adjustments, removed unneeded code ~adjusted item spawn timers |
Final adjustments for the day, been very busy. Will go live tonight.
-------------(V 0.00.001.0390)------------- ~began working on paperdoll view ~updated combat code ~added ATK and DEF to paperdoll |
A lot of nice crips changes here!
-------------(V 0.00.001.0770)------------- 12/23/23 -------- ~changed world name ~added pvp status to world ~slightly expanded map ~small code and map changes ~added player list variable and optimized code ~more work on paperdoll ~redone stat distribution system ~main stat distribution now works on the paperdoll ~finished first version of paperdoll ~removed all statpanels ~reworked interface ~fixed chat not scaling ~adjusted enemy AI ~added non-hostile deer |
Merry christmas one and all! The new version is live!
-------------(V 0.00.001.1120)------------- 12/24/23 -------- ~fixed name field in paperdoll ~added second page to paperdoll to display resistances and accuracy 12/25/23 -------- ~began working on shopkeeper system ~added cost variable to items to prepare for shop system ~changed some things to their own procs ~finished "buying" part of shop system ~added shopkeeper in forest village, tucked him behind a counter ~added some extra diologue to npcs ~updated code for doors ~bought items now effect carrying capacity ~updated code for gold and carrying capacity trackers |
The holidays have taken a toll.
Some MINOR updates. Also the server will be running again starting tomorrow. -------------(V 0.00.001.1154)------------- 12/27/23 -------- ~optimized chest code, made chest dense 12/29/23 -------- ~moved maptext for hp and mp orbs on screen ~added dialogue to shopkeepers ~added "long" hair ~added code for ppd poison and electric resistance (still not implemented) |
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~death timer now pauses when you log out
~added simple death animation
~fixed hp bar errors on mocks
~minor bugfixes
~archived older changelogs with no active bugs
~character selection Mocks now display level correctly
~added on-screen health and mana globes (click to change display)
~fixed random light square on character selection screen
~item states in inventory load correctly now
~ Mocks now have equips shown correctly
~ name length minimum is now 2 characters
~rearranged HUD, help icon now stays active and provides extra information
~removed HP and MP and filenumber from statpanel
~kept state on items now loads correctly
!~~ Spawners no longer function???