The Light of Freedom [Pre-Alpha]

by Enakro
The Light of Freedom [Pre-Alpha]
Journey through the world
ID:2902206
 
I will post changelogs here.
12/5/23
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~death timer now pauses when you log out
~added simple death animation
~fixed hp bar errors on mocks
~minor bugfixes
~archived older changelogs with no active bugs
~character selection Mocks now display level correctly
~added on-screen health and mana globes (click to change display)
~fixed random light square on character selection screen
~item states in inventory load correctly now
~ Mocks now have equips shown correctly
~ name length minimum is now 2 characters
~rearranged HUD, help icon now stays active and provides extra information
~removed HP and MP and filenumber from statpanel
~kept state on items now loads correctly
!~~ Spawners no longer function???
Late posting this one, sorry but i've been very busy.

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12/6/23
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~added beginning of forest map and players can now move between the two maps
~trees now change with seasons, remade woodcutting code to fix issues with this
~refactored tree code
~snow can now cover dirt, snow cover rate changed
~turned off item spawners while i investigate the issue
~Full save wipe
Here is the actual newest changelog.

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12/13/23
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~slight revision to chest icon
~revised variable codes for players/npcs/monsters

12/14/23
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~added damage and attack cooldown modifiers to weapons
~added sound effect for blunt,slice, fire, and poison attacks and for player death
~adjusted enemy attack cooldowns and damage types
~added sound effect for picking up items and gold, eating,
~added basic village and "NPC"s '!~~NPCs do nothing'
~added blue slimes and sound effect for water attacks
A new update for you all! I added a couple things that i've really been wanting :D

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12/14/23 (continued)
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~made music transition between forest and first map
'!~~music change is only connected to the actual transition area tiles
~chat is now in a separate output using interface controls, added world chat.
~houses now have a simple roof that disappears when inside
~added shadow generation from library (Shadow Generator by Kidpaddle45 (BYOND.com)) and made adjustments

12/17/23
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~added 1 hour (1 irl minute) to in-game day, extending in-game year to (irl time) 22 hours and 48 minutes. (was 21 hours 36 minutes)
~set up day and night system
~added mouse opacity, clicking now works normally at night time
~players can now whisper to other players, which now has its own chat tab
~added descriptions for some items that will appear in the inventory
Quick end-of-the day update

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12/17/23
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~update time checks
'!~~meters have shadows if active during time check
/* FIXED '!~~darkness grows until morning */
~added torch object
~user can now change sound volume with the volume button
~changed all sounds to use Foomer sound system
~volume settings both now save with a character
~dead mobs can no longer attack during death animation
~updated message for name color choice
~added ability to customize chat text color
'!~~ noon shadows are backwards
Open wide! A nice juicy update is here!

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12/18/23
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'!~~Shadows are clickable
~increased item layer to 4 to appear above shadows
~players can now drag and drop items from the inventory to drop them
~balance fixes
~added slight opacity to item icons to aid in clicking

I was bored last night and wanted to mess with skin controls so i added a laptop item that brings up a browser window. This probably won't be included in the finished game unless i make it an admin item or something, but who knows.

Otherwise, there are a lot of nice little changes here that I'm very happy with.

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12/19/23
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~fixed carry weight glitch for dropping in certain areas
~added an in-game laptop that allowed you to surf the irl internet

12/20/23
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~worked on laptop
~added volume setting to file menu
~NPCs now wander around aimlessly
~fixed item spawners again for now
~removed opaque backgrounds for items in favor of glow filter applied when moused over
~added glow filter to enemies
~removed opaque icon from spawners
~added several more blue slimes
~slightly expanded forest map
Not updating this one right now to the hub, but todays changes were mostly for testing purposes and fun.

Also, subscription and credits will be implemented soon, though i don't expect much from that.

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~save wipe

12/21/23
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~refactored and organized some code
~added extra weapons around the map
~moved admin commands to laptop, laptop is now an admin item.
~added admin teleport
~entering or leaving the village now sets music
~added admin God Mode
~laptops can now be password protected
~torch is now an equippable weapon to do minimal fire damage
Early morning work before i go to sleep. This, plus whatever changes i make tonight, will be live in roughly 20 hours!

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12/22/23
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~added unpassable areas to help limit enemy wandering
~increased chance of enemies taking a random step
~hid most verbs
~added clickable spawnpoint selectors
~added mace spawns
'!~~red slimes seem to light up when hovered?
~added basic shoe spawner, moved shoe instances
~added favicons for main windows
~more code adjustments, removed unneeded code
~adjusted item spawn timers
Final adjustments for the day, been very busy. Will go live tonight.

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~began working on paperdoll view
~updated combat code
~added ATK and DEF to paperdoll
A lot of nice crips changes here!

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12/23/23
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~changed world name
~added pvp status to world
~slightly expanded map
~small code and map changes
~added player list variable and optimized code
~more work on paperdoll
~redone stat distribution system
~main stat distribution now works on the paperdoll
~finished first version of paperdoll
~removed all statpanels
~reworked interface
~fixed chat not scaling
~adjusted enemy AI
~added non-hostile deer
Merry christmas one and all! The new version is live!

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12/24/23
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~fixed name field in paperdoll
~added second page to paperdoll to display resistances and accuracy

12/25/23
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~began working on shopkeeper system
~added cost variable to items to prepare for shop system
~changed some things to their own procs
~finished "buying" part of shop system
~added shopkeeper in forest village, tucked him behind a counter
~added some extra diologue to npcs
~updated code for doors
~bought items now effect carrying capacity
~updated code for gold and carrying capacity trackers
The holidays have taken a toll.
Some MINOR updates. Also the server will be running again starting tomorrow.

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12/27/23
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~optimized chest code, made chest dense

12/29/23
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~moved maptext for hp and mp orbs on screen
~added dialogue to shopkeepers
~added "long" hair
~added code for ppd poison and electric resistance (still not implemented)