Tales of Mana

by Mana Production
Tales of Mana
RPG of One's Journey In A World Of Mana.
ID:2900579
 
Version Patch 1.0.76 - 78 - Update

New

Grade System

The Grade System is a battle performance system that rewards players special points based on their solo or party performance.
The better the players perform in battle, the more grade point they earned but if they perform badly, they may gain little to no grade point at all.
Multiple conditions affects the grade performance rating including the battle difficulty that was set based on the player or the party leader's difficulty setting.
The rate per difficulty as followed:
- Simple/Normal: 1x / Hard: 2x / Evil: 3x / Unknown: 4x / Chaos: 5x
The conditions that earn points:
- Blocking Hits (+0.01)
- Winning battles without using an item (+0.25)
- Winning battles under 30 seconds (+0.50)
- Winning battles under 2 minutes (+0.25)
- Winning boss battles (+10.00)
- Winning battles with a Mystic Arte Finish (+5.00)
- Finish a battle with a member at Full HP (+0.50)
- Finish a battle with a member at Full TP (+0.50)
- Finish a battle with over 25 hits (+0.25)
- Finish a battle with over 50 hits (+0.50)
- Finish a battle with over 75 hits (+0.75)
- Finish a battle with over 100 hits (+1.00)
- Finish a battle with over 200 hits (+2.00)
The conditions that lose points:
- Taken hits [excluding hits taken from an enemy's Mystic Arte] (-0.02)
- A party member has fallen [excluding if member had Auto-Life status] (-0.50 to a maximum -5.00 penalty after 10 deaths)
- Using an item [excluding Magic Lens]. (-0.10 to a maximum -1.00 after 10 items used)
A special shop later on will be added to spend Grade Point to purchase special gears/items, passive titles, shards (including abilities shards) and materials.
5th Playable Class: Kunoichi

Kunoichi is the latest 5th playable class, 3rd playable female character class.
Kunoichi is a Melee-Magic DPS Class that has a great mix of artes that allow her to subdue her foes with her fast artes and good situational magic artes to match her playstyle.
Her main weapon of choice are Short Swords, which has a balanced PATK and MATK with good EVA bonus stat to help reduce hitstun time.
She shares defensive gears with Gunman but may wield gloves (gear specificly for Conjuress and Sorceress) to increase her MDEF and WIS stats.
Featuring over 18 artes, a mix of physical, elemental physical and magical artes.
Her mystic arte, Phantom Shadows, is a powerful arte that will hits all enemies in a series of flurry attacks with a finishing blow of blowing up her foes with demon lances.
- Compared to other mystic artes, this is the only mystic arte that maximize its number of hits to her targets.

CHANGES - QoL

Menu System Revamped

The Menu System have been revamped into a brand new look to better feature more informations and a better look per party member.
Now featuring the number of encounters players have done, including the number of Grade Point they've earned through the newly added Grade System.
Players may also now see their overlimit bar in the menu to know how close they have it to prepare for their next battle.
Manual Save have been removed from the Menu as the game automatically save character's data upon log out / change of area / battle / cutscene.

Title System Reworked

The Title System have been reworked, removing titles' leveling system for a simple passive system per title, offering different kinds of passive when equipping them.
The SP (Titles' XP System) have been transfered to the Capacity Core system.

Capacity Core System Revamped

The Capacity Core have been revamped in its leveling core system.
As mention before, the SP became the Cores' XP System, removing the condition of killing 50 enemies to level a Core to gain Core Stat(s).
A core levels up every 500 SP and the enemies' SP Reward have been adjusted to accommodate this new change.

Classes' Stats Adjustment

With the newest addition of Kunoichi, all classes recently had a HP & TP stats adjustment.
Also some classes have few base stat changes to balance the strengths and weaknesses between them.

PvE - Enemies' Damage Adjustment

Enemies' Damage have been adjusted for Hard and later difficulties.
Defense Reduction on Players when fighting in harder difficulties have been adjusted back to normal defense values when in Normal difficulty.

Menu Revamped: