Sigrogana Legend 2

by Devourer Of Souls
Sigrogana Legend 2
Multiplayer RPG set in a unique RP-mandatory fantasy setting.
ID:2900161
 
2.79
Icon Parts
  • Added 12 new icon parts for back-held weapons, guitar cases, lyres, etc., courtesy of Autumn.
  • Added 53 new icon parts of a huge variety, including strange masks, haoris, horns, etc., courtesy of DBKaw. Some require mirror shards, and some do not. Here's a full list of the new mirror shards;
  • Scientist Suit
  • Beast Cape
  • Round Glasses
  • Halo Collection
  • Haoris
  • Flower Face
  • Creepy Masks

Event Tools
Event Stages
  • Added a window that allows the spawning of entrances to preset event stage maps.
  • Added about 22 event stage maps.
  • Added a few battlefields for some of these.

World Management
  • Added a window for World Management with the following features;
  • Toggle monster spawns for permanent dungeons.
  • Clear monsters from permanent dungeons.
  • Freezing time. (Effects that tick on new hours still do so, but the hour will never change while on.)
  • Setting the time to a specific hour.

Edit Mode
  • Added a window for finer spawned object editing, accessible via a button in the Spawner UI and then clicking the object to edit.

Puppet Mode
  • Can now target spawned objects and move them around in the same way.
  • Shift + Direction to face a certain way now also works on puppet objects/NPCs.

Other
  • Mercenaries are disabled in event encounters by default now.
  • Added an 'include me' button to the encounter tool. If set and no encounter is selected, forces a battle with only yourself against the selected party.
  • Added a verb (delete-unequipped-items) to clear the inventory of unequipped equipment items (in cases where loading profiles onto self causes inventory issues).
  • Added some skills for event use that aid in fine-tuning monster stat scores like hit/evade/etc. (Monster Augment series.)

Plane Master Updates
  • Mostly a backend change to the way the game sets up and manages plane masters, which are used for things such as lighting layers.
  • Noted here in case there is an issue related to it.

- Updated BYOND to version 514.1589. (Latest stable version as of this post.)
- Fixed a bug where the armor pool for multi-hits of damage wasn't properly decreasing for physical armor, leading to multi-hits dealing less damage than intended.
- Fixed a bug where Puppet Mode's say and emote verb options were not working.