applying any value to client.pixel_w makes the screen move up, when in the documentation it says it should move it horizontally. this is with client.dir = NORTH (the default), it should be fixed or documented.
test case: https://files.catbox.moe/r34a88.zip
ID:2896505
![]() Oct 31 2023, 5:41 pm (Edited on Nov 29 2023, 1:19 pm)
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Resolved
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![]() Nov 1 2023, 7:58 pm
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I'll need a test case for this. Since this is really about a bug and not a feature, you'll need to edit the fields for the bug report as well.
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https://files.catbox.moe/r34a88.zip
sorry for the late response, this is the code client fps = 60 New() ..() spawn(50) src << "Moving pixel_w" animate(src, pixel_w = 100, time = 50) sleep(70) animate(src, pixel_w = 0, time = 50) sleep(70) src << "Moving pixel_z" animate(src, pixel_z = 100, time = 50) sleep(70) animate(src, pixel_z = 0, time = 50) |
Hey! Im wondering when this bug will be fixed?
Its been quite a while since its been reported. |