ID:2894379
 


I've got a custom font that I want to use in my game:

var/list/extra_resources = list('Goudymedieval.ttf')

When I'm choosing a font for a label within the interface editor, I can't select the Goudymedieval font.

Is there an easy way to be able to use the custom font for labels on the interface?

You need to run the TrueType file (ttf file) you have and install the font on your local machine. The font should then be available for you to select from in the skin editor.
Okay, cool. Once I do that, though, will players who don't have this font installed on their system be able to view it correctly if I've included the font file in the rsc?
You can double-check this yourself. Build your game first, then uninstall the font from your PC. Then, run your game.

From local testing, this does work, but you may want to have someone test for you. :)
That makes sense. Genuinely not sure why that wasn't my very first thought lol. Thanks a lot!