Defined world procs are overwritten if you define a new world proc. Does not appear to affect inbuilt procs, just new defined ones
Numbered Steps to Reproduce Problem:
Use the code snippet below/Define a world proc then define a new proc on world and see the previous proc get overwritten
Code Snippet (if applicable) to Reproduce Problem:
world
view = 5
proc
workgud()
CRASH("A")
world/New()
work_bad()
workgud()
world
proc
work_bad()
CRASH("B")
Expected Results:
Error "A" and Error "B" are thrown
Actual Results:
Error "B" is thrown, workgud is not recognized as a world proc; runtime error: undefined proc or verb /workgud().
Does the problem occur: yes
Every time? Or how often? yes
In other games? yes
In other user accounts? yes
On other computers? yes
When does the problem NOT occur?
Any time on byond version 515.1616 or lower
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
Any time on byond version 515.1616 or lower
Workarounds: None