Warp Warlords

by Feli Rose
Raise an army, defend, grow, and make war!
ID:2891678
 
Version 0.85: Various Long-Awaited Features
Player-wide materials, Item Disassembling, Legendary Crafts, and Speed Matching!


Fatigue & Hunger Rework: (Merged together)
-Fatigue is now directly integrated rather than functioning as a long-lasting status effect.
-Units don't starve over time anymore, but gain a small amount of fatigue while actively working on a task.
-While fatigued 5 or more points units will eat food from storage automatically to recover from it.
-The more fatigued a unit is the less fatigue it gains, and the faster it recovers from fatigue.
-Sleeping in a bed is 5% faster for each point of fatigue a unit has.

New Order: Disassemble (Default Hotkey: Shift+D)
-Units can now be tasked to disassemble items on the ground, similar to the dig order.
-Uses smithing skill, regardless of the type of item.
-Earns 20% of the base material cost, with randomness for fractional values.
-Requires a number of hits based on the item's material cost and the unit's dex.
-Unique weapons are broken down into one "Stardust", with a 50% chance to give 2 if two-handed.

New Recipes: Legendary Crafts
-Spend 3 stardust and a large stack of materials to create random unique weapons depending on the materials used.
-Refunds 1 stardust if a 1-handed weapon is created.
(Iron: Slash) (Silver: Pierce) (Gold: Any Light-element)
(Wood: Blunt) (Bone: Any Dark-element)
(Gems: Element of Gem Used)
(Alchemy: Completely Random, but only costs stardust.)

New Feature: Matched March Speed
-Matched March can now be enabled/disabled in options.
-Causes simple walking orders to match units to move at the slowest speed of selected units when an order is given.
-This ignores temporary penalties at the time an order is given, such as broken/missing legs or swimming.
-The adjustment won't apply while the units are focusing on a task, such as moving to attack a specific unit or towards a build job.
-Holding alt when giving an order disables Matched March for that command.
-The "Run" power disables "Matched March" on current orders when first activated.

Item Handling Rework: Player-wide Stash.
-Picking up stacking items now moves them into the player's stash.
-Being refunded or crafting stacks now sends them directly to the stash.
-Players can only store up to 9999 of a specific type of stack.
-Items in stash are used to pay prices from anywhere.
-Consumables are now usable globally on allies within throwing range of any of your units.
-Consumables can be added/removed from the hotbar with a button. (Inspect an item to access)
-Stacks can be sent to allied players. (Inspect an item to access)
-Removed weight from the game, inventories are now only limited by slots.
-Unit inventory size reduced to 8. (Old units can use DropAll to access excess items)

Other Stuff:
-Elixers are now multiple times more likely to appear as loot from chests.
-Tomes are now considered to be made of gems, rather than paper.
-Shadow grasp now deals 50% necrotic damage, and deals slightly higher base damage.
-Reworked goblin "Unassuming Nature"
-Favors the highest level unit in range rather than randomly selecting.
-Can now affect goblins if no orcs or trolls are in range, removing 2 stacks of goblin tactics.
-XP share from higher level units boost reduced. (50% >> 33%)
-No longer triggers on death. (See Orc/Troll Changes)
-Orcs now gain orcish rage when any adjacent non-summoned ally dies, even while undamaged.
-Trolls now gain troll surge as if they'd gained kill credit if any adjacent non-summoned ally dies.
-Trolls have a slightly lesser skill penalty. (-25% >> -20%)
-Undead can no longer eat, sleep, or drink potions.
-Running causes less of an alertness penalty while recovering (-20% >> -10%), but causes a minor fatigue buildup.
-Sleeping no longer provides stat training directly, but the Well Rested bonus boosts stat potential by 5% and lasts longer. (15>>30 mins)
-Reduced the amount of meat produced from corpses.
-Unit equipment inspects now lists in a less cluttered way, and allows clicking items to inspect them.
-Sidepanel columns redraw far less often, reducing the toll for clients.
-Added various buttons to the side panel to control the information displayed.
-Building plans no longer save items or prevent them from decaying.
-Various tutorial improvements.