Trying to call overlays.Cut() causes a "list index out of bounds" runtime. Rather than removing all overlays.
Numbered Steps to Reproduce Problem:
Run snippet.
Code Snippet (if applicable) to Reproduce Problem:
var/atom/A = new
/atom/New()
..()
overlays.Cut()
Expected Results:
The overlays get cut.
Actual Results:
Runtime.
Does the problem occur:
Every time? Or how often?
Yes.
In other games?
Yes.
In other user accounts?
N/A
On other computers?
Not tested.
When does the problem NOT occur?
Occurs every time.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
515.1614
Workarounds:
None.