Bug: (Might be intentional, but doesn't seem like it) When the gold is set to shared, if a player sells a unit, they get the money instead of the pot, and it's only spendable if the entire pot is used up. I.e
In pot: 2000
I sell a Squire
In pot: 2000
My personal amount: 100
I can't use that 100 until the 2000 is spent.
Weird bug (Probably nothing to do with you, more likely a byond derp): After around wave 100, my screen froze (Note it was just mine, not anyone elses) however the output, statpanel and sounds all functioned as normal, yet I couldn't actually DO anything. (That game's still running, just passed wave 200, haven't been able to actually do anything since wave 100, but my base seems pretty indestructible)
Suggestions:
Add a tooltip telling players that you can attack units via running into them. I spent a good two hours getting assfurious when I just kept losing, trying to play classic GG style.
A tooltip telling players that flying units can, actually fly! If I had of known I could place Saints on the walls and water much earlier, it would of saved me a LOT of hassle.
Catapults! As an enemy. No longer will your front line be the only area you need to watch. They can randomly fire a boulder within a 5 tile radius of the gold, and a 3x3 area of units is effected by the damage.
One of the main things I seem to find actually ends up beating me, is that the spawning is horribly one sided, but you can't accommodate for it without spending oodles of gold.
If I stand in the center, the bottom and left sides get completely destroyed in comparison to the top and right sides, so my instinct is to defend those sides, but when I do, less seem to spawn there!
Whilst perfectly fine if intentional, it just ends up frustrating me as opposed to creating more challenge.
Weather? I mean, could seem a bit gimmicky, but rain weakening Warlords and dragons, brought on by a certain condition. Or wind causing one side to be buffeted away while the other is buffeted towards.
Traps! A new class of three units, consisting of:
Ground Spikes (Causes damage on enemy when they step on it, wouldn't effect flying units obviously)
Pit Trap (Causes instant death on a unit stepping into it, wouldn't effect bosses or flying units, or spiders. Once used up, the pit trap will not trap another enemy, but will still remain in place, so you can't replace it. Kind of a final-line of defense style thing)
Flame Trap (Causes a 5x5 area of Warlord-tier flame damage upon stepped on, but would be removed after use. Low cost to offset limited usability)
A panic button for players, which will alert all other online players to their location.
That's all for now.
-Rushnut
If you're one of the players that was present for the starting wave, or the host of the server, then you are able to 'lock' the players. I just had an idiot join my server and make absolutely butt tons of Warlords, and I'm fearful of a server crash.