Guardians

by Falacy
Battle alongside your allies in an effort to defend loot from hordes of monsters!
ID:288382
 
runtime error: Cannot read null.weakness
proc name: Hunt (/mob/Enemy/proc/Hunt)
usr: Vampire (/mob/Enemy/Vampire)
src: Vampire (/mob/Enemy/Vampire)
call stack:
Vampire (/mob/Enemy/Vampire): Hunt()
Vampire (/mob/Enemy/Vampire): Hunt()
It happens when a vampire or Dracula vampirizes a unit, thus deleting it. I suspect that it's because it doesn't immediately halt the attack when this happens and thus dereferences a unit that no longer exists.
In response to Mechadragon
So, this runtime error doesn't make the game different, it is just a waste of an attack, right?