runtime error: Cannot read null.weakness
proc name: Hunt (/mob/Enemy/proc/Hunt)
usr: Vampire (/mob/Enemy/Vampire)
src: Vampire (/mob/Enemy/Vampire)
call stack:
Vampire (/mob/Enemy/Vampire): Hunt()
Vampire (/mob/Enemy/Vampire): Hunt()
ID:288382
Jun 14 2009, 8:32 am
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Jul 1 2009, 11:36 pm
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It happens when a vampire or Dracula vampirizes a unit, thus deleting it. I suspect that it's because it doesn't immediately halt the attack when this happens and thus dereferences a unit that no longer exists.
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In response to Mechadragon
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So, this runtime error doesn't make the game different, it is just a waste of an attack, right?
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