Casual Quest

by IainPeregrine
A fast paced, casual, multi player action game with a little RPG touch
ID:287856
 
When a Nomad uses their wish, I think it'd be pretty cool if the genie would revive all dead teammates within range.
This isn't Dragon Ball Z. <_<
In response to Coolman1250
Genie from lamp = Dragon from seven balls?

To be honest I don't think it's a terrible idea although I think the genie should just grant three different types of wishes.

Z: Standard: Genie is summoned and fights with you.

X: Revive: Genie is summoned, casts revive, and leaves.

C: Upgrade: randomly changes an adventurer into any tier 1 class.

I feel like this would balance the class out by making it more of what it's meant to be, a safety net. It makes perfect sense as well seeing as the genie is pretty much the only thing this class has going for it anyway and it can only use the genie three times. Also,with the added combination of it's low HP and no shield it's not like it'd be incredibly simple for it to use the revive skill seeing as it's HP is pretty low anyway, it's speed would help but still graves are often swarmed with monsters anyway so in that sense it'd probably balance out and the upgrade ability would be rather situational but still useful since the only time it would really be needed is past waves 70+ and the chances of a nomad being around that wave is slim to none. If some fortunate adventurer manages to join while one is around and has a wish to spare, might as well let em get that upgrade.

Now I know, a few people might disagree because of how they can "Solo to wave X." with this class or whatever. But just stop and compare it to other similar classes for a second.

Pirate: Same speed, same melee, free projectile, Bombs, invulnerability, recovers it's aura.

Dervish: Same speed, same melee, healing, cooler casting animations, dervish dance.

These classes move just as fast, have the same damage, same cleaving attack, and even though Dervish dance gets a lot of flak, at least it can be reused consistently without needing a card refill.Also, Pirate's invincibility may be short, but it's actually quite useful. Sure, genie's initial shielding + heal spam may be more effective, but that genie isn't sticking around for long and the pirate recovers their aura.
In response to Phantom_Merlock
Having different types of genies for different buttons sounds like a good idea, but I don't think it would be very beneficial in practice. The genie acts as a panic button, the last thing I need to hear is people complaining because they pressed the wrong skill, and got the fire shooting genie instead of the revive genie, or whatever. I think it works fine as it is now, where it does everything at once. Adding a revive when it appears would make sense.

Something I'd like to point out, though, is how often you get to summon genies. The nomad gets 3 wishes, and can refill those wishes every 6 waves (or change to another class). So that's a genie every other wave. Considering how useful a genie is, the only reason why nomad isn't considered over-powered is because people play like idiots. The only way to die as a nomad is to get cornered by a big boss enemy (which is death for any class), or to run like an idiot into monsters without giving your genie time to heal you. I can't think of any other class that's guaranteed to win every other wave.

I think the nomad is fine as-is. The problem, as I see it, is that answering the cards in a "cool" way tends to lead to the nomad. There's a treasure chest, do you take it or share it with the team? How many people read beyond "do you take it"? The result is that new players and immature players are funneled into the nomad, and so nomads are often seen flailing and dieing horrible deaths.
In response to IainPeregrine
to be honest my main concern was basically since the wishes are limited, might as well go nuts more or less.