Casual Quest

by IainPeregrine
A fast paced, casual, multi player action game with a little RPG touch
ID:287847
 
Hey!

I finally thought of how I wanted my custom class to be worked out. Of course they're flexible concepts because I don't exactly know the limits of what you guys can do at this moment. So here we go!:

Inuit-

Attack: Like a lancer, they attack not only right in front of them, but also extended just a little extra, only with its black spear icon. This is for 1 damage.

Z: This will throw a spear in the users direction, just like the enemies you encounter in the first level, only it deals 2 damage and costs a small amount of aura.

X: A ring of 4 or 5 ice chunks appear around the user's 4 sides and rotate around it, acting like when you get the 3 shells power-up in Mario Cart. These rotate around the user as they walk around, and if one bumps an enemy, it can either disappear and the enemy is knocked back, or it can deal 2 damage and/or freeze the monster. This would take about half my aura. When casting it, I would have to be stationary.

C: Mmm... might be a tricky one. For this, I wanted the user to be able to "jump" in the air, and ram its spear into the ground- like typical FF dragoons. I would "jump" in the air, not disappearing, and a shadow would appear below me. Then, I drop to the ground, and if there was a monster on the shadow that I pounced, it would take 3 damage, and air would rush away from me causing surrounding enemies to be pushed back.
This could be simplified by just doing a quick hop but still causing a shock wave sort of effect that damages surrounding enemies and pushes them back. This would consume most/all of my aura.

And yes, I do have the icon fixed to include only three colors ;) Only it no longer has red eyes ):
But yeah, I'll contact you the next time I see you or you can contact me or yaddayadda.

-Yurokei