Hi,
So some areas in my game are virtually identical. Instead of mapping the same thing over and over in different spots and creating a doorway and exit that links to each one. I was wondering if there is a way to make it so I can map 1 section, and make it so players only see other mobs/players that entered through the same door as them?
For example: Instead of creating multiple gyms or study areas I make 1 central location. All players get sent there but only see the players that are from the same village as them since they're technically "in the same gym".
In the future I would use it to create instances for missions so people can do the same mission without bumping into each other or stealing the other person's kill but that's another scenario for later.
ID:2875393
![]() Jun 19 2023, 6:54 pm
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Looks like I can use http://www.byond.com/developer/Forum_account/MapInstancing to get it to work.
Just an FYI for anyone else - Tested it out by hosting a private server and multi-keying. If I enter the cave, free the z map while in there on account 1 then have account 2 enter I can make the 2 accounts on the same map. If I dont free the z then each one gets its own map with its own mobs and stuff. |
Looking at similar libs I see: http://www.byond.com/developer/Forum_account/MapInstancing & http://www.byond.com/developer/Avidanimefan/ZapMapInstancing
So I'll try to go through those to see if it can help my accomplish what I am trying to do but any help or comments here would be appreciated as well