Lego Bag

by Legobumb
Comprehensive HUD-based inventory system
ID:2871272
 
Applies to:
Status: Open

Issue hasn't been assigned a status value.
Does anyone know how to apply this to a character screen where you can drop items into a character slot to equip them? So far I've defined individual character slots and use variables within the item to check if it is able to be put in said slot. I'm having a hard time connecting that all back to the mob to add attributes and overlays.