Right now, you can only specify static icons for mouse pointers.
This is bad because this doesn't automatically scale to a player's screen, and it's impossible to ship enough mouse pointers to smoothly animate it (let alone the cost of animating it manually by repeatedly flicking the states on DM-side).
This proposal is for an object that otherwise has all the graphics-relating variables of a /mutable_appearance, along with support things like flick(), animate(), etc.
I honestly expect this to be rejected because I'm probably vastly underestimating the difficulty (potentially performance issues) of doing this, + the compatibility breaking since I know a lot of codebases uses old mouse pointers.
Making this opt in would be nice too, as I understand this isn't exactly stuff most BYOND games need.
ID:2866772
Apr 24 2023, 7:20 pm
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